A tiny solarpunk game  that focuses on building relationships within a community. However, it starts in a brutal world, so beware of the following content warnings: war, missiles, violence (not graphic).

It's my second Twine game, and I used SugarCube to build lightweight quest logic, conditional reveals and create variables to track players' choices. Your choices are going to affect your experience of the game. 

It's short and looks very simple (white text against black background), since I'm focused on narrative design only.

Updated 23 days ago
StatusReleased
PlatformsHTML5
AuthorAliTheAlien
GenreInteractive Fiction
TagsShort, solarpunk

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